That Level Again 1 · Original Room

That Level Again Level 6

Resist the familiar switch—the door is already available as long as the red button remains untouched.

That Level Again Level 6: Don't touch it gameplay
Gameplay frame from the Level 6 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Don't touch it” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 6 verified 2026-09-24 · verified

That Level Again Level 6 walkthroughs & guide

That Level Again Level 6, titled “Don't touch it,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to avoid the red button and travel straight to the exit. The game registers the solution through reaching the door while the switch remains untouched. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 6 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 6 quick answer: Do not step on or tap the red button. Carefully cross the room without touching it and walk directly through the right-side exit.

Step-by-step walkthrough

01

Read the room

Check the doorway before moving and notice that no activation is required. Plan a route across the platforms that does not land on the central red button. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Use controlled jumps over the button platform or keep to an alternate ledge. Do not tap the switch with a finger and do not brush it with the character's feet. That Level Again Level 6 will only advance after the specific input has registered.

03

Take the exit

Continue to the far right and pass through the available doorway. The untouched switch is the condition, not an object you must eventually press. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If the door closes or the attempt fails, restart the level and take a route that keeps the character completely clear of the red strip. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The wording is literal: leave the switch alone.
  • A direct screen tap also counts as touching it.
  • Restart if the button has already been activated.
  • The door requires no separate opening animation.

These distinctions matter because That Level Again Level 6 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Use short jumps so you can correct the landing.
  • 2Keep your eyes on the character's feet near the center.
  • 3Do not test the button out of curiosity.
  • 4Move through the door as soon as the safe route is clear.

Collectibles and secrets

That Level Again Level 6 has no collectible requirement. Success depends only on preserving the untouched state of the red button. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 6 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 6 walkthrough is: Do not step on or tap the red button. Carefully cross the room without touching it and walk directly through the right-side exit. Use the screenshot and title together if your platform reports a different total number of levels.

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