That Level Again 1 · Original Room

That Level Again Level 51

The character jumps automatically and continuously, leaving horizontal timing as the main control.

That Level Again Level 51: Hop hop gameplay
Gameplay frame from the Level 51 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Hop hop” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 51 verified 2026-09-24 · verified

That Level Again Level 51 walkthroughs & guide

That Level Again Level 51, titled “Hop hop,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to steer the character horizontally while it hops on its own. The game registers the solution through timed directional corrections during the automatic jump cycle. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 51 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 51 quick answer: Do not try to stop the automatic hopping. Steer left or right during each bounce, land on the red button, and guide the repeated jumps through the open door.

Step-by-step walkthrough

01

Read the room

Watch one automatic hop to learn the height and rhythm, then add a short right input during the next airborne phase. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Use successive bounces to land on the central red button, centering the character before the next automatic takeoff. That Level Again Level 51 will only advance after the specific input has registered.

03

Take the exit

Continue steering each hop toward the right, avoiding overcorrection and allowing a final bounce into the doorway. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If a bounce carries the character into spikes, release direction before landing and wait for the next hop to make a smaller correction. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • Match the visible “Hop hop” title before following this solution.
  • The key interaction is to steer the character horizontally while it hops on its own.
  • If a bounce carries the character into spikes, release direction before landing and wait for the next hop to make a smaller correction.
  • The level is complete only after the right-side exit or the verified transition appears.

These distinctions matter because That Level Again Level 51 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Test the special interaction before attempting a fast platform route.
  • 2Use short movement inputs near spikes and narrow ledges.
  • 3Watch the door or transition for confirmation before continuing.
  • 4Restart the level if an early input leaves the intended route unusable.

Collectibles and secrets

That Level Again Level 51 has no required collectible. The verified completion condition is timed directional corrections during the automatic jump cycle. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 51 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 51 walkthrough is: Do not try to stop the automatic hopping. Steer left or right during each bounce, land on the red button, and guide the repeated jumps through the open door. Use the screenshot and title together if your platform reports a different total number of levels.

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