That Level Again 1 · Original Room

That Level Again Level 18

You only get two jumps, so spend one reaching the button and reserve the other for the final exit approach.

That Level Again Level 18: Save the Jumps gameplay
Gameplay frame from the Level 18 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Save the Jumps” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 18 verified 2026-09-24 · verified

That Level Again Level 18 walkthroughs & guide

That Level Again Level 18, titled “Save the Jumps,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to budget the entire route around a two-jump limit. The game registers the solution through activating the switch and reaching the exit without using more than two jumps. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 18 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 18 quick answer: Complete the room using only two jumps: use the first necessary jump to reach and press the red button, then walk as far as possible and save the second jump for reaching the door.

Step-by-step walkthrough

01

Read the room

Walk along every safe surface you can reach without jumping. Approach the button route carefully and do not spend a jump merely to move faster. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Use the first jump only where it is necessary to reach the platform with the red button. Land on or move onto the switch so the door opens. That Level Again Level 18 will only advance after the specific input has registered.

03

Take the exit

Continue toward the exit on foot, then use the second and final jump at the last required gap or rise near the doorway. Enter the door without pressing jump again. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If the jump control stops responding before the door, restart and avoid optional hops; every press of jump consumes one of the two available uses. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The stage grants exactly two useful jump inputs.
  • Optional jumps can make the level unwinnable.
  • Walking and falling do not consume the jump budget.
  • The switch still uses ordinary character contact.

These distinctions matter because That Level Again Level 18 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Plan both jump locations before moving.
  • 2Use full directional movement during each jump.
  • 3Do not tap jump twice in midair.
  • 4Restart immediately after an accidental extra press.

Collectibles and secrets

No collectible is required in That Level Again Level 18. Conserving the two allowed jumps is the only resource-management puzzle. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 18 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 18 walkthrough is: Complete the room using only two jumps: use the first necessary jump to reach and press the red button, then walk as far as possible and save the second jump for reaching the door. Use the screenshot and title together if your platform reports a different total number of levels.

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