That Level Again 1 · Original Room

That Level Again Level 11

The pause icon is part of the room: make the character jump into it instead of tapping it normally.

That Level Again Level 11: Press pause gameplay
Gameplay frame from the Level 11 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Press pause” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 11 verified 2026-09-24 · verified

That Level Again Level 11 walkthroughs & guide

That Level Again Level 11, titled “Press pause,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to physically collide the character with the pause icon in the top-right corner. The game registers the solution through the character touching the pause symbol. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 11 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 11 quick answer: Guide the character to the upper-right area and jump into the on-screen pause icon. Contact between the character and the pause symbol opens the exit.

Step-by-step walkthrough

01

Read the room

Move across the room and climb the platforms toward the right side. Treat the pause icon as a physical target inside the level rather than a normal menu control. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

From the highest useful ledge, jump the character into the pause symbol in the upper-right corner. Aim for visible contact with the icon itself. That Level Again Level 11 will only advance after the specific input has registered.

03

Take the exit

After the collision registers and the door opens, drop back to the route below and pass through the right-side exit. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. Simply opening and closing the pause menu is not enough; the character must reach and collide with the visible pause icon. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • Tapping pause as a user-interface button is a false lead.
  • The character must touch the icon.
  • Use the upper platforms to gain enough height.
  • The pause symbol remains the visual confirmation target.

These distinctions matter because That Level Again Level 11 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Approach from the nearest high ledge.
  • 2Use a controlled jump with slight rightward movement.
  • 3Do not repeatedly open the menu.
  • 4Watch the door immediately after the collision.

Collectibles and secrets

That Level Again Level 11 does not contain a collectible. The pause icon itself becomes the unusual physical trigger for the door. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 11 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 11 walkthrough is: Guide the character to the upper-right area and jump into the on-screen pause icon. Contact between the character and the pause symbol opens the exit. Use the screenshot and title together if your platform reports a different total number of levels.

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