That Level Again 1 · Original Room

That Level Again Level 50

Movement is created by drawing an arrow from the character, with direction and length defining the launch.

That Level Again Level 50: Vector gameplay
Gameplay frame from the Level 50 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Vector” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 50 verified 2026-09-24 · verified

That Level Again Level 50 walkthroughs & guide

That Level Again Level 50, titled “Vector,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to draw directional vectors beginning on the character. The game registers the solution through successive drawn arrows that propel the character to the switch and exit. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 50 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 50 quick answer: Drag from the character in the direction you want to move, drawing short vector arrows for controlled launches. Vector the character onto the button and then toward the door.

Step-by-step walkthrough

01

Read the room

Touch the character and drag a short line toward the first safe landing, then release to apply that movement vector. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Repeat with carefully sized arrows until the character lands on the central red button and opens the door. That Level Again Level 50 will only advance after the specific input has registered.

03

Take the exit

Draw the remaining vectors toward safe right-side surfaces and use a final controlled arrow to enter the doorway. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If a launch is too strong, draw a shorter arrow; if nothing happens, begin the drag directly on the character and release away from it. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • Match the visible “Vector” title before following this solution.
  • The key interaction is to draw directional vectors beginning on the character.
  • If a launch is too strong, draw a shorter arrow; if nothing happens, begin the drag directly on the character and release away from it.
  • The level is complete only after the right-side exit or the verified transition appears.

These distinctions matter because That Level Again Level 50 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Test the special interaction before attempting a fast platform route.
  • 2Use short movement inputs near spikes and narrow ledges.
  • 3Watch the door or transition for confirmation before continuing.
  • 4Restart the level if an early input leaves the intended route unusable.

Collectibles and secrets

That Level Again Level 50 has no required collectible. The verified completion condition is successive drawn arrows that propel the character to the switch and exit. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 50 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 50 walkthrough is: Drag from the character in the direction you want to move, drawing short vector arrows for controlled launches. Vector the character onto the button and then toward the door. Use the screenshot and title together if your platform reports a different total number of levels.

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