That Level Again 1 · Original Room

That Level Again Level 2

The first press is not broken—the room is asking for two more.

That Level Again Level 2: Try More gameplay
Gameplay frame from the Level 2 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Try More” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 2 verified 2026-09-24 · verified

That Level Again Level 2 walkthroughs & guide

That Level Again Level 2, titled “Try More,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to press the red button three separate times. The game registers the solution through three distinct contacts by the character. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 2 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 2 quick answer: Step on the red button three separate times. Leave the button between contacts so each press registers, then enter the open door on the right.

Step-by-step walkthrough

01

Read the room

Move right from the starting ledge and cross the lower hazards just as you did in the first room. The geometry is familiar, but the rule attached to the switch has changed. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Land on the central red button, then step or jump completely off it. Repeat that on-and-off motion until you have made three distinct presses; simply remaining on the button counts only once. That Level Again Level 2 will only advance after the specific input has registered.

03

Take the exit

After the third registered press, check that the right-side door has opened. Cross carefully and walk through the doorway to complete the level. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If nothing happens after the third attempt, move fully off the red strip between presses so the game can count three separate activations. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The game counts activations, not the total time spent standing on the button.
  • You must release the button between each of the three contacts.
  • Tapping the screen button directly is the next level's trick, not this one.
  • Use the visible title “Try more” to confirm that your version matches this guide.

These distinctions matter because That Level Again Level 2 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Make small side-to-side movements instead of repeating risky full jumps.
  • 2Count aloud: on, off, on, off, on; this prevents accidental undercounting.
  • 3Look at the door after each press to learn the game's visual feedback.
  • 4If touch controls feel slippery, pause briefly after leaving the red strip.

Collectibles and secrets

That Level Again Level 2 has no required collectible. No key or secret object is involved in the normal solution; the three button contacts are the entire puzzle condition. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 2 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 2 walkthrough is: Step on the red button three separate times. Leave the button between contacts so each press registers, then enter the open door on the right. Use the screenshot and title together if your platform reports a different total number of levels.

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