LEVEL 1That Level Again Level 1
Start by trusting the room: the obvious switch really is the answer this time.
Open walkthrough →Independent player guide · Part 1
One room. One red button. A different rule every time. This That Level Again walkthrough gives you screenshot-matched answers, short clues, and checked steps for every published level guide in the first game.

Verified walkthroughs · Part 1
Stuck on the repeating room? Choose a published That Level Again level solution below. Each guide includes the exact button action, a real gameplay image, a complete written walkthrough, and a video check.
Showing Levels 1–20 of 109
LEVEL 1Start by trusting the room: the obvious switch really is the answer this time.
Open walkthrough →
LEVEL 2The first press is not broken—the room is asking for two more.
Open walkthrough →
LEVEL 3This time the player—not the little character—must press the switch.
Open walkthrough →
LEVEL 4The exit is behind you: return through the opening on the left instead of solving the room ahead.
Open walkthrough →
LEVEL 5One deliberate death is the switch: let the spikes defeat the character, then use the opened route after respawning.
Open walkthrough →
LEVEL 6Resist the familiar switch—the door is already available as long as the red button remains untouched.
Open walkthrough →
LEVEL 7Height creates the force: drop from an upper ledge onto the red button instead of walking across it.
Open walkthrough →
LEVEL 8The icons lie: jump moves left, left moves right, and right makes the character jump.
Open walkthrough →
LEVEL 9Rapid presses raise the door only briefly, so build it to full height and sprint before it falls.
Open walkthrough →
LEVEL 10The character is draggable: move the figure itself onto the switch and then into the doorway.
Open walkthrough →
LEVEL 11The pause icon is part of the room: make the character jump into it instead of tapping it normally.
Open walkthrough →
LEVEL 12Strong wind pushes against the character; hold direction longer and time jumps around the gusts.
Open walkthrough →
LEVEL 13The door answers a direct knock—tap the doorway several times instead of using the switch.
Open walkthrough →
LEVEL 14The door only looks closed—activate the switch, then walk straight through the apparent barrier.
Open walkthrough →
LEVEL 15Drag the loose black platform with your finger and use it as a moving bridge over the spikes.
Open walkthrough →
LEVEL 16Attack the floor from below: jump under the exit platform until a breakable section opens a new route.
Open walkthrough →
LEVEL 17The weak door needs repeated impact—jump into it three times from the lower platform.
Open walkthrough →
LEVEL 18You only get two jumps, so spend one reaching the button and reserve the other for the final exit approach.
Open walkthrough →
LEVEL 19The route looks familiar, but extra moving spikes turn every rushed jump into a trap.
Open walkthrough →
LEVEL 20The title points to SOS: send the distress signal through the red button in Morse code.
Open walkthrough →One room, many rules · Part 1
The published That Level Again solutions introduce the input language used throughout Part 1.
LEVEL 1 GUIDELearn the normal platform route and how the character activates the red switch in the opening room.
LEVEL 2 GUIDESee why one correct action can still be incomplete, and how separate button contacts are counted.
LEVEL 3 GUIDERecognize when the interface itself becomes part of the puzzle instead of the character's movement.
Complete Part 1 guide
That Level Again 1 is the first puzzle-platform game in IamTagir's That Level Again series. The player returns to one familiar monochrome room with spikes, platforms, a red button, and an exit door. The room barely changes, but the rule for opening the door changes every time. A useful That Level Again walkthrough therefore explains the required idea, not only where to jump.
This Level Clue hub is intentionally limited to Part 1. The sequels are separate games with their own levels and story progression, so That Level Again 2, That Level Again 3, and That Level Again 4 are not mixed into this That Level Again solution index.

Move the small character with the directional controls, jump over spikes, activate the red button, and reach the door on the right. That simple loop is the setup. In practice, each level title acts as a clue: it may ask you to repeat an action, tap an object directly, change how you hold the device, or question which control belongs to the puzzle.
The published opening guides show that progression clearly. The That Level Again Level 1 solution uses the character's weight once. The That Level Again Level 2 solution requires three separate contacts. The That Level Again Level 3 solution stops treating the switch as scenery and asks you to tap or click it directly.
The game trains a habit and then changes the condition behind it. Because the geometry repeats, an incorrect attempt can feel like a control failure even when the real problem is interpretation. The safest method is to read the title literally, identify whether the clue refers to the character, the button, the screen, or the device, and watch the right-hand door for confirmation.
Our That Level Again cheats and solutions preserve that distinction. We match the visible title, level number, gameplay screenshot, trigger action, and exit result before calling a guide verified.
Yes, That Level Again has multiple installments. This launch covers only That Level Again 1, the original first game. Later installments are not alternate names for the same levels, and Level Clue will give them separate game pages only after their level maps, screenshots, and solutions are independently verified.
The Android listing checked on 2026-09-24 reports 109 levels in the first game; the iOS listing can still reference 96. For that reason, every That Level Again walkthrough page asks you to compare the on-screen title and room instead of relying only on the store's total.
Frequently asked questions
Yes. Every searchable guide and level page in this section belongs to That Level Again 1, also sold under the store name “That Level Again.” Parts 2, 3, and 4 are not live on Level Clue yet.
109 verified guides are live now, covering Level 1 through Level 109 and matching the current Android level count checked on 2026-09-24.
Store descriptions can lag behind different game versions. Use the title, screenshot, and solution together to identify the correct room.
Yes. We use official store screenshots or clearly credited gameplay frames, never AI-generated imitations of a game level.