That Level Again 1 · Original Room

That Level Again Level 10

The character is draggable: move the figure itself onto the switch and then into the doorway.

That Level Again Level 10: Another control gameplay
Gameplay frame from the Level 10 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Another control” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 10 verified 2026-09-24 · verified

That Level Again Level 10 walkthroughs & guide

That Level Again Level 10, titled “Another control,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to drag the character with a finger or pointer instead of walking normally. The game registers the solution through placing the character on the button through direct drag input. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 10 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 10 quick answer: Touch and drag the character onto the red button, then drag the character directly through the open door. Use the character as the draggable control object.

Step-by-step walkthrough

01

Read the room

Touch or click the character and keep holding. Confirm that the figure follows your finger or pointer; the clue refers to this direct-control method. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Drag the character over the red button and release or hold long enough for the switch to register. Watch the right-side door for the opening animation. That Level Again Level 10 will only advance after the specific input has registered.

03

Take the exit

Grab the character again and drag the figure through the open doorway. There is no need to complete the usual sequence of platform jumps. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If normal arrows do not solve the puzzle, press directly on the character, hold the contact, and move the figure rather than swiping empty space. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The draggable object is the character, not the button.
  • A continuous drag can bypass the usual platform route.
  • Desktop builds use a click-and-drag equivalent.
  • The door must still be activated before the final drag.

These distinctions matter because That Level Again Level 10 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Start the drag from the center of the character.
  • 2Move slowly enough to keep the pointer attached.
  • 3Drop squarely on the red strip.
  • 4Re-grab the figure if the first drag ends early.

Collectibles and secrets

There are no keys or collectibles in That Level Again Level 10. Discovering direct character dragging is the intended hidden control. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 10 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 10 walkthrough is: Touch and drag the character onto the red button, then drag the character directly through the open door. Use the character as the draggable control object. Use the screenshot and title together if your platform reports a different total number of levels.

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