That Level Again 1 · Original Room

That Level Again Level 15

Drag the loose black platform with your finger and use it as a moving bridge over the spikes.

That Level Again Level 15: Use telekinesis gameplay
Gameplay frame from the Level 15 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Use telekinesis” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 15 verified 2026-09-24 · verified

That Level Again Level 15 walkthroughs & guide

That Level Again Level 15, titled “Use telekinesis,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to move the loose platform directly with a finger or pointer. The game registers the solution through using the draggable platform to create a safe route to the switch and door. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 15 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 15 quick answer: Drag the movable black platform under the character to bridge the spikes, reach and press the red button, then reposition the platform so the character can cross safely to the exit.

Step-by-step walkthrough

01

Read the room

Find the loose black platform near the lower part of the room. Touch or click and drag it; the title's telekinesis refers to moving this piece directly. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Place the platform across the hazardous gap so the character can reach the red button without landing on spikes. Cross onto the switch and activate it normally. That Level Again Level 15 will only advance after the specific input has registered.

03

Take the exit

Drag the platform to the exit side to build the second safe crossing. Move the character across the improvised bridge and enter the open door. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If the character cannot cross the spike field, grab the black platform itself and place it beneath the next landing before attempting the move. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The movable object is a black platform tile.
  • You can reposition it more than once.
  • The character still activates the red button normally.
  • The platform must support the landing rather than merely overlap the spikes visually.

These distinctions matter because That Level Again Level 15 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Move the platform before moving the character.
  • 2Center it under the expected landing point.
  • 3Use short jumps from the temporary bridge.
  • 4Reposition only when the character stands safely.

Collectibles and secrets

No collectible is required in That Level Again Level 15. The draggable platform is a puzzle tool, not an item that must be carried through the door. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 15 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 15 walkthrough is: Drag the movable black platform under the character to bridge the spikes, reach and press the red button, then reposition the platform so the character can cross safely to the exit. Use the screenshot and title together if your platform reports a different total number of levels.

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