That Level Again 1 · Original Room

That Level Again Level 22

The jump control changes gravity itself, letting you redirect the character between floor and ceiling.

That Level Again Level 22: Play with gravity gameplay
Gameplay frame from the Level 22 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Play with gravity” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 22 verified 2026-09-24 · verified

That Level Again Level 22 walkthroughs & guide

That Level Again Level 22, titled “Play with gravity,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to toggle gravity with the jump control at safe points in the route. The game registers the solution through using gravity changes to reach the switch and then the doorway. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 22 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 22 quick answer: Use the jump button to reverse or alter gravity, guiding the character between surfaces until you can touch the red button and reach the door. Time each gravity change over a safe platform.

Step-by-step walkthrough

01

Read the room

Begin moving right and test the jump control once over a safe area. Observe that it changes the direction or strength of gravity instead of producing a normal hop. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Alternate gravity at the platforms needed to reach the central red button. Make each change only when a floor or ceiling surface can catch the character. That Level Again Level 22 will only advance after the specific input has registered.

03

Take the exit

After the switch opens the exit, continue alternating gravity through the final section and settle onto the surface leading into the door. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If the character falls into spikes after a gravity change, wait until they are above a solid landing surface before pressing jump again. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • Jump acts as a gravity control in this stage.
  • Both floor and ceiling surfaces can become landing points.
  • The red button still opens the door.
  • Changing gravity over spikes is usually fatal.

These distinctions matter because That Level Again Level 22 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Plan the next landing before toggling.
  • 2Use one gravity change at a time.
  • 3Keep horizontal movement gentle while airborne.
  • 4Confirm the door before the final crossing.

Collectibles and secrets

There is no collectible in That Level Again Level 22. The puzzle resource is control over gravity, not a hidden object. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 22 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 22 walkthrough is: Use the jump button to reverse or alter gravity, guiding the character between surfaces until you can touch the red button and reach the door. Time each gravity change over a safe platform. Use the screenshot and title together if your platform reports a different total number of levels.

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