That Level Again 1 · Original Room

That Level Again Level 23

The room cannot be completed normally; the intended solution is to leave it through the level menu.

That Level Again Level 23: Ok. Just give up gameplay
Gameplay frame from the Level 23 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Ok. Just give up” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 23 verified 2026-09-24 · verified

That Level Again Level 23 walkthroughs & guide

That Level Again Level 23, titled “Ok. Just give up,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to leave the room through the pause menu and select Level 24. The game registers the solution through choosing the next numbered stage from the level-selection interface. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 23 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 23 quick answer: Pause the game, open the Levels screen, and select Level 24 directly. Choosing the next level from the menu completes the 'give up' instruction and bypasses the room.

Step-by-step walkthrough

01

Read the room

Do not spend time trying the switch or door. Open the pause interface using the icon at the top-right of the gameplay screen. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Choose the Levels or level-selection option. Find the numbered tile for Level 24 and tap it directly; this is the literal act of giving up on Level 23. That Level Again Level 23 will only advance after the specific input has registered.

03

Take the exit

Confirm that the game loads '24. Like in the library.' No platforming exit is required inside the Level 23 room. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If you return to the same room, reopen the level grid and tap 24 rather than Resume or Restart. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The normal room has no required completion route.
  • The pause menu is part of the puzzle.
  • Select Level 24, not Level 23 again.
  • This solution intentionally bypasses the visible door.

These distinctions matter because That Level Again Level 23 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Open the menu immediately.
  • 2Use the numbered grid rather than restart.
  • 3Check the next title after loading.
  • 4Do not mistake the pause overlay for a failure state.

Collectibles and secrets

That Level Again Level 23 has no collectible. Progress is awarded by using the level-select menu exactly as the title suggests. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 23 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 23 walkthrough is: Pause the game, open the Levels screen, and select Level 24 directly. Choosing the next level from the menu completes the 'give up' instruction and bypasses the room. Use the screenshot and title together if your platform reports a different total number of levels.

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