That Level Again 1 · Original Room

That Level Again Level 12

Strong wind pushes against the character; hold direction longer and time jumps around the gusts.

That Level Again Level 12: Bad weather gameplay
Gameplay frame from the Level 12 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Bad weather” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 12 verified 2026-09-24 · verified

That Level Again Level 12 walkthroughs & guide

That Level Again Level 12, titled “Bad weather,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to compensate for the wind while completing the normal button-and-door route. The game registers the solution through ordinary switch contact followed by successful movement through the wind. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 12 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 12 quick answer: Fight the wind by holding the movement control and timing stronger, longer jumps. Reach the red button, activate it normally, then continue against the wind to the exit.

Step-by-step walkthrough

01

Read the room

Start moving into the wind and observe how strongly it slows or pushes the character. Use wider run-ups than usual before attempting each gap. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Reach the central red button and press it with the character. The switch rule is normal; the environmental resistance is the real puzzle in this stage. That Level Again Level 12 will only advance after the specific input has registered.

03

Take the exit

Continue holding toward the right, time the remaining jumps so the gust does not pull you into spikes, and enter the open doorway. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If a jump falls short, begin from farther back, hold the direction through the full arc, and wait for a more favorable moment in the gust. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • The wind changes movement, not the button rule.
  • Momentum matters more than in the earlier rooms.
  • Short taps may be too weak against the gust.
  • The door remains open once the switch is activated.

These distinctions matter because That Level Again Level 12 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Use the full width of safe platforms for run-ups.
  • 2Hold direction through the jump rather than releasing early.
  • 3Pause between attempts to read the wind response.
  • 4Favor safe landings over maximum distance.

Collectibles and secrets

No collectible is required in That Level Again Level 12. The weather effect is the only added obstacle between the standard switch and exit. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 12 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 12 walkthrough is: Fight the wind by holding the movement control and timing stronger, longer jumps. Reach the red button, activate it normally, then continue against the wind to the exit. Use the screenshot and title together if your platform reports a different total number of levels.

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