That Level Again 1 · Original Room

That Level Again Level 20

The title points to SOS: send the distress signal through the red button in Morse code.

That Level Again Level 20: Save your soul gameplay
Gameplay frame from the Level 20 segment of the 77boa77 Gamer full walkthrough. Game artwork © IamTagir.View source
Important notice regarding level numbering

This guide matches the level title “Save your soul” and the verified gameplay image above. Early-level numbering is stable in our checked Android and iOS references, but later updates list different overall totals.

Solution checkedThat Level Again Level 20 verified 2026-09-24 · verified

That Level Again Level 20 walkthroughs & guide

That Level Again Level 20, titled “Save your soul,” uses the same gloomy room, hazards, red switch, and right-side exit as the surrounding stages. The visual repetition is deliberate: the puzzle is not about discovering a new room but about noticing which assumption has changed. For this stage, the decisive action is to enter three dots, three dashes, and three dots on the red button. The game registers the solution through the SOS Morse-code sequence entered with short taps and long presses. Once that condition is met, the right-hand door opens and the remaining task is ordinary platform movement.

The screenshot is here for more than decoration. Compare the number and title in the upper-left corner with your own screen before following the steps. If your screen says something different, use the title rather than forcing a mismatched answer. That Level Again Level 20 appears near the start of the game, where the developer is establishing the series' central joke: the room can look identical while the meaning of “press the button” changes completely.

That Level Again Level 20 quick answer: Tap and hold the red button in the SOS Morse-code pattern: three short taps, three long holds, then three short taps (... --- ...). After the door opens, cross to the exit.

Step-by-step walkthrough

01

Read the room

Treat the red button as a Morse key rather than a floor switch. Position your finger or pointer over it without moving the character onto it. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

02

Trigger the rule

Enter three quick taps for S, three longer holds for O, and three quick taps for the final S. Keep the rhythm separated enough for the game to distinguish each signal. That Level Again Level 20 will only advance after the specific input has registered.

03

Take the exit

Watch the right-hand doorway for confirmation. Once it opens, use the normal movement controls to cross the room and leave. Keep your movement deliberate; rushing is the easiest way to turn a solved puzzle into a failed platforming attempt.

How to know the solution worked

The clearest confirmation is the door on the far right. Do not assume a press counted only because the character or finger touched the red area; watch for the doorway to open. If the door remains closed, restart the sequence and make the three middle presses noticeably longer than the six short taps. Once the door is visibly clear, no second puzzle remains. Cross the platforms, avoid the spikes, and enter the doorway. If the character dies on the route, repeat the trigger after respawning if the door has reset.

Notes and precautions

  • SOS is written as ... --- ... in Morse code.
  • Dots are quick taps and dashes are longer holds.
  • The sequence is entered directly on the button.
  • A wrong rhythm requires starting the pattern again.

These distinctions matter because That Level Again Level 20 is designed to catch players who repeat the previous stage's behavior without reading the new title. The title is a clue, the room is a controlled test, and the button is both an object in the world and—depending on the level—a part of the interface. When an action fails, change the kind of input before trying to perform the same input faster.

Tips and tricks

  • 1Count the nine inputs aloud.
  • 2Keep all three dashes the same length.
  • 3Pause briefly between the S, O, and S groups.
  • 4Wait for the door animation before moving.

Collectibles and secrets

No soul, key, or collectible is hidden in That Level Again Level 20. The word 'soul' is a clue for the SOS distress signal. We found no evidence that an optional pickup changes the normal completion condition for this stage. If you are only trying to continue the story, focus on the button-door relationship and do not search the dark background for a missing item.

Why this clue makes sense

That Level Again Level 20 is an early demonstration of That Level Again 1's design language. The developer keeps the geometry familiar so a tiny rule change becomes the entire puzzle. That economy is what makes the answer feel obvious after you see it: the room has not withheld information, but it has encouraged a habit. Read the title literally, notice what type of input it suggests, and let the door's animation confirm the result.

In short, the complete That Level Again Level 20 walkthrough is: Tap and hold the red button in the SOS Morse-code pattern: three short taps, three long holds, then three short taps (... --- ...). After the door opens, cross to the exit. Use the screenshot and title together if your platform reports a different total number of levels.

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