DAY 1Strange Horticulture Day 1: Learn the Desk and Collect Early Plants
Ambleside C20, G5, and M21 unlock the first records and plants.
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All 16 fixed story days, including card coordinates, customer blockers, branch choices, and final routes. Every fixed puzzle in this section has its own screenshot-matched page.
16 verified guides
DAY 1Ambleside C20, G5, and M21 unlock the first records and plants.
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DAY 2Solve H11, open Hard Knott with Clavilium, and choose Burbidge's branch.
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DAY 3Use E17 and A13, then retrieve Common Trouse at Red Pike.
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DAY 4Collect the N6 plants, enter Grizedale at K19, and choose Candlewood for the Control route.
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DAY 5Collect Royal Gentia at B4 and obtain the viewing device from L25.
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DAY 6Use O17 and F2, then leave St. John's Poppy at C28 if you want Ennis's route.
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DAY 7Collect Red Abony at I14 and power the viewing device.
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DAY 8Use I13 and Q30, then assemble the flower-symbol papers.
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DAY 9Follow the Tebay route to F31 and collect the ending plant at B32.
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DAY 10Reveal K11, solve Long Meg, and choose Embersoul at the altar.
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DAY 11Collect Sour Bandy at E16 and brew the correct three-plant elixir.
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DAY 12Open the round box, solve L13 and K8, then lock in the Redemption choice.
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DAY 13Follow Endmoor–Raven–Spider to H25 and preserve the Control route.
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DAY 14Find E11, cure Farmer's Worry, and collect Carnivorous Torren.
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DAY 15Collect the P29 and P32 plants, then save before choosing Widow's Woe or Dead Man's Fingers.
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DAY 16Collect Swiftsnare at K31, brew first, then reload Day 16 for each open route.
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