STORY LEVEL · 1Tiny Robots Recharged Level 1: Gone Robots
Learn the battery, inventory and circuit controls before opening the first locked gate.
Open walkthrough →Big Loop Studios game · complete current story route
Complete all 48 playable dioramas and the interactive Outro, including every boss fight, item chain, panel puzzle, exit code, and three-battery route.
Current edition: 48 playable stages plus the interactive Outro. Older 42-level lists omit seven boss stages.

3D robot rescue solutions
Match the level name and diorama image, then follow the item chain, handheld puzzle and exit route.
STORY LEVEL · 1Learn the battery, inventory and circuit controls before opening the first locked gate.
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STORY LEVEL · 2Restore the cable-powered winch and fit both eye-like parts into the giant head door.
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STORY LEVEL · 3Charge the empty cell with lightning and use it to power the storm-side exit.
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BOSS LEVEL · 4Disable the starship through its two control panels and central rotating weak point.
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STORY LEVEL · 5Repair the truck, expose the four-digit clue and use the blast to reach the shutter lock.
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STORY LEVEL · 6Raise the laser machine and recover the two gems needed by the temple door.
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STORY LEVEL · 7Help the waiting robot, repair the kiosk and exchange its coin for an exit ticket.
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STORY LEVEL · 8Use the generator, rope and recovered badge to open the rocket-side door.
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BOSS LEVEL · 9Survive the mechanical dinosaur and disable its arm, tank and head controls in sequence.
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STORY LEVEL · 10Power the operating table, free its patient and route the recovered chip into the exit panel.
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STORY LEVEL · 11Crush and process the crystal deposit to power the factory exit.
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STORY LEVEL · 12Warm the stranded robot and install the released gear in the cabin door mechanism.
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STORY LEVEL · 13Release the chained iron ball and swing it through the blocked exit.
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BOSS LEVEL · 14Restore the fuse path and disable the spider robot from the arena consoles.
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STORY LEVEL · 15Build a safe ice route, recover the explosive and blast open the igloo passage.
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STORY LEVEL · 16Read the rooftop pattern, fuel the furnace and clear the desert gate.
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STORY LEVEL · 17Repair the generator, rotate the roof and collect the three fuses for the exit.
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STORY LEVEL · 18Restore the crashed craft's hand control and use its code to open the rock hatch.
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STORY LEVEL · 19Return the stolen cable, stop the train and use its hex key on the exit.
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BOSS LEVEL · 20Disable the ice-boring machine through its tile board and rear control chamber.
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STORY LEVEL · 21Fuel the mine machinery and use the recovered key on the central trapdoor.
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STORY LEVEL · 22Repair the pipework and use the crane to crush the small robot for the door bolt.
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STORY LEVEL · 23Operate the refinery, fill the canister and trade the charged result for the exit switches.
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STORY LEVEL · 24Catch the missing item from the lava-water pool and use it on the hut door.
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STORY LEVEL · 25Track the buried creatures, restore the cage fuse and claim the exit key.
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STORY LEVEL · 26Collect and align the colored chips to activate the circular transport gate.
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STORY LEVEL · 27Repair the forest pump and use its pressure to open the underground passage.
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BOSS LEVEL · 28Disable the giant factory robot by interrupting its arms, core and final control panel.
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STORY LEVEL · 29Guide the robot dog through the yard and use the lit number clue on the exit.
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STORY LEVEL · 30Repair the conveyor route and deliver the explosive package into the sealed machine.
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STORY LEVEL · 31Rebuild the domestic machinery and use the garden gear to open the round passage.
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STORY LEVEL · 32Repair the crashed vehicle, complete its color-node circuit and reopen the bunker.
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BOSS LEVEL · 33Arm the desert platform and strike the worm during its exposed attack cycles.
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STORY LEVEL · 34Expose the ticket and enter the three-digit result from the opening panel.
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STORY LEVEL · 35Reroute the frozen oil station and use the reassembled gear to open its vertical lock.
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STORY LEVEL · 36Match the colored cargo tubes, power the launch bay and open the starport hatch.
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STORY LEVEL · 37Turn a picnic celebration into the working pipe route that opens the party-room door.
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STORY LEVEL · 38Balance the four tanks and use their combined pressure on the diamond-marked door.
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STORY LEVEL · 39Rebuild the gear train and fire the bionic launcher through the blocked route.
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BOSS LEVEL · 40Restore the ride, light its floor pattern and stop the wheel at the rescue platform.
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STORY LEVEL · 41Solve the shore grid, activate both lightning pylons and open the shack.
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STORY LEVEL · 42Carry the pink energy rail across the floor and use the drum clue on the exit controls.
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STORY LEVEL · 43Join the colored hex nodes, recover the fuel and use 5259 on the frozen bunker.
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STORY LEVEL · 44Repair the picnic pumps and carry a bucket of water across the stepping route.
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STORY LEVEL · 45Recover the campsite tools and untangle the large aerial circuit to open the cabin.
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STORY LEVEL · 46Set all three tank dials, bend the key and release the trapped robot from the reservoir.
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STORY LEVEL · 47Repair the city fountain and use the numbered pedestal sequence on the red door.
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STORY LEVEL · 48Clear the final control grid and shut down each laboratory chamber in order.
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INTERACTIVE OUTRO · 49Finish the interactive epilogue panels and trigger the last rescue cutscene.
Open walkthrough →Complete means the current edition
The current PC and Android story index has 49 entries: 48 playable stages and an interactive Outro. Seven named boss stages—Star Battle, Dynamic Dino, Spider Bot, Snow Piercer, Robot Factory, Desert Worm and Ferris Wheel—were omitted from older 42-level indexes, so their later numbers no longer align.
Every page was mapped to the current 49-entry index and checked against two independent complete playthroughs. Each card uses a separately captured frame from the exact Android chapter; contact sheets and file hashes were reviewed to prevent repeated generic covers or AI-generated game art.