
Versions can reorder doors. Confirm “Order Hourglasses by Sand Remaining & Read Circle Counts” and the screenshot before following Level 116.
Quick clue
Use the clue below to get moving without exposing the entire solution.
100 Doors Escape from School Level 116 quick clue: Near the door you will find a wooden board with circles, and on a bench there are four hourglasses showing varying levels of sand. Your goal is to order the hourglasses from least‑emptied to most‑emptied, then read off the number of circles to form the code.
Step-by-step walkthrough
Inspect the classroom
Near the door you will find a wooden board with circles, and on a bench there are four hourglasses showing varying levels of sand.
Important notes
- This guide is mapped to Level 116, “Order Hourglasses by Sand Remaining & Read Circle Counts,” in the current 140-door ordering.
- Follow the item order shown above; many objects do not respond until an earlier action is complete.
- If your room looks different, match the screenshot and visible puzzle before relying on the level number.
- Wait for the door animation, then tap the opening to finish the level.
Useful solving habits
- 1Check desks, shelves, wall art, and the floor for small interactive objects.
- 2Open collected items when two inventory pieces need to be combined.
- 3Write down codes and color orders before opening a keypad or dial.
- 4Restart the room if an action was performed out of sequence and the puzzle stops responding.
Items and completion
The walkthrough identifies every required object and puzzle action for this door. Optional hint coins do not change the solution.
Order Hourglasses by Sand Remaining & Read Circle Counts: Match the visible room and puzzle before following the numbered segment.
About this video
The reference covers all 140 doors in one recording. Use the written solution and screenshot to identify this level, then use the player timeline if you need to see the interaction performed.
What to watch closely
Near the door you will find a wooden board with circles, and on a bench there are four hourglasses showing varying levels of sand. Your goal is to order the hourglasses from least‑emptied to most‑emptied, then read off the number of circles to form the code.
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