100 Doors – Escape from Prison · Cells 141–150

100 Doors Escape from Prison Level 146

Omani Cell

100 Doors Escape from Prison Level 146 Omani Cell gameplay screenshot
100 Doors Escape from Prison Level 146 gameplay screenshot from VGTimes. Game artwork © Peaksel Games.View source
Match the country before using the steps

This guide is mapped to Omani Cell in the checked mobile ordering. If Level 146 shows another country, use the title and screenshot rather than the number alone.

Solution checkedLevel 146 verified 2026-09-28 · verified

Quick clue

Begin by checking the same objects shown in the screenshot. The short clue below gets you moving without exposing every later puzzle step at once.

100 Doors Escape from Prison Level 146 quick clue: Take the diamond from the chair. We need two more.

Step-by-step walkthrough

01

Inspect the cell

Take the diamond from the chair. We need two more. There is a knife hanging on the frame of the couches, take it.

02
03
04

Important notes

  • This guide is mapped to Level 146, the Omani Cell, in the screenshot-matched mobile ordering.
  • Pick up each named item before trying to use or combine it.
  • If the room artwork differs, match the country label and screenshot before following the numbered guide.
  • Wait for the door animation before leaving the puzzle screen.

Useful solving habits

  • 1Tap small objects once to move them into the inventory.
  • 2Open the inventory item before combining two pieces when a direct drag does not register.
  • 3Codes should be entered only after the matching clue has been revealed.
  • 4Reset the room if a multi-step puzzle stops responding after an out-of-order action.

Items and completion

The walkthrough covers every item required to unlock this cell. Optional evidence items, when present in later app versions, do not change the door solution.

Guide checked against a complete written and visual walkthrough, the dedicated level video, and the current mobile level gallery.

Quick feedback

Did this clue help you?

Your anonymous Yes or No helps us find walkthroughs that need another check.